Presence
Virtual environments are the assembly of a variety of hardware and software technologies with the purpose of immersing a user within a interactive computer-generated illusion. Due to the nature of the technologies, this illusion is a first-person egocentric view of an environment that is "life-like" in scale, behaviour and interaction. For example, when one turns one heads, the graphics and audio "move" as the real world does normally. Ideally this illusion creates, for the participant, a sense of quot;presence", such that they believe, they can, and they do interact with this illusion in a similar manner to what they would do if experiencing a similar real situation.
There is a long technical history to such illusions but there is also a correspondingly long development of an understanding about how and why such illusions occur. Virtual environments are thus an exciting technology to study in and of themselves, because they create interesting illusions, but our group is more interested in what types of technology and media most easily create this illusions. Our group's own understanding of presence has evolved over time, as we have built better technology, but more importantly as we've learned how to start measuring responses of users.
Group members working on Presence include:
Wole Oyekoya
Will Steptoe
| People's Responses to Virtual Violence A study about how people react in front of a violence emergency using Immersive Virtual Reality >> view site.
| ||
BEAMINGBeing in Augmented Multi-Modal Naturally-Networked Gatherings. >> view site.
| Virtual Hand IllusionA reproduction of the virtual hand illusion using virtual reality. >> view site. | ||
| Presenccia Research encompassing sensory enhancement, Neuroscience, Cerebral-Computer Interfaces and Applications. >> view site |
| VR in Psychotherapy for Social PhobiasTo reproduce situations which tend to induce social anxiety for some people, as part of a process of therapy. >> view site. |
| PresenciaStudies of Presence across different senses. >> view site. |
| Body Response as a Measure of PresenceHuman movement is a psychophysical activity. It both reflects and influences person's interpretation of where they are in space. My Phd thesis is an investigation whether the manner of a person's movement can be used by presence researchers to further measure response in virtual environments >> view site.. |




