CVMP 2012
Interactive Viewpoint Video Textures
  Philippe Levieux James Tompkin Jan Kautz
  University College London

We propose an approach to interactively explore video textures from different viewpoints. Scenes can be played back continuously and in a temporally coherent fashion from any camera location along a path. Our algorithm takes as input short videos from a set of discrete camera locations, and does not require contemporaneous capture – data is acquired by moving a single camera. We analyze this data to find optimal transitions within each video (equivalent to video textures) and to find good transition points between spatially distinct videos. We propose a spatio-temporal view synthesis approach that dynamically creates intermediate frames to maintain temporal coherence. We demonstrate our approach on a variety of scenes with stochastic or repetitive motions, and we analyze the limits of our approach and failure-case artifacts.

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author = {Philippe Levieux and James Tompkin and Jan Kautz},
title = {Interactive Viewpoint Video Textures},
booktitle = {Visual Media Production (CVMP), 2012 Conference for},
month = {December},
year = {2012},

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