Research
Our research covers hardware systems, algorithms and interfaces. The group is well-known for demonstrating applications at scale, either through releasing code, experiments with users and building prototypes. Our work is best accessed through the various teams that the group runs:
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Virtual reality
Keywords: immersive interfaces, presence, avatars, 3D interaction, haptics -
Smart geometry processing
Keywords: geometry acquisition, geometry processing, geometric deep learning -
Digital reality
Keywords: computational photography, appearance modelling and fabrication, point-based graphics, cultural-heritage applications -
Graphics and illumination
Keywords: (deep) learning for graphics, interactive global illumination, perceptual graphics -
Sensors and systems
Keywords: situation awareness, tracking, mapping, estimation, graphical models, machine learning, robot path planning, applications of augmented reality -
Audio perception
Keywords: auditory scene analysis, audio perception, virtual reality audio -
Touchlab
Keywords: haptics and the science of touch, multi-scale sensing and robotic interaction, multi robot collaboration, telepresence, learning methods for dexterous grasping
Members of VECG are also associated following activities that bridge to areas outside computer science:
- UCL Centre for Digital Humanities
- UCL Robotics
- Centre for Doctoral Training (CDT) in Foundational AI
- Leverhulme Doctoral Training Programme for the Ecological Study of the Brain
- Research Centre on Interactive Media, Smart Systems and Emerging Technologies (Cyprus)